XTS Mine Layer - The XTS Container Transport was one of the most common freighters during the Galactic Civil War. Warlord Gunship - Gunship for Hutts, carries heavy lasers and point defense Krayt Gunship - Gunship for Hutts, carries Ion Stunners, barrage rockets ![]() Kiltrin Frigate - Frigate for Hutts, unshielded, turbolaser weaponry Made Battledragon and Royal Battledragon unable to fire their rockets at fightersįixed Death Troopers getting stuck leaving the Moffs PalaceĪlliance Assault Frigate MK2 - Cruiser for New Republic, bulky, forward facing weaponry Made AI more likely to retreat in space if they have no more defensive structures left TX225 object script optimized to sell at shorter range, and only against range of ground units (excluding aircraft and buildings)įixed Obstacle radius of asteroids debris, should stop AI flying into them as muchįixed some distances units move to before positioning themselves for attacks, should generally keep units at more distance when ordered to attackįixed Assault Missiles of Kimogila shooting out of the middle of the map ![]() Made AI prefer building smaller units like frigates, corvettes and fighters more, should result in more balanced fleet compositionsįixed AI on ground to put units into bunkers and leave bunkers if appropriateįixed an issue causing AI to not tech up sometimesįixed Underworld Starbase Level 1, Rebel Starbase Level 2 and 3 over performing in autoresolveįixed an issue that sometimes resulted in Orbital dummies not despawning properlyįixed overpowered Kedalbe tank projectile when deployedĪdded new units to Black Sun Dealer bonuses/discounts Burn Units space check for hostile forces, Evaluates if human force is the last remainingĪnd a massive list of bug fixes and balance updates that I can't fit here - see our discord for more information.AI will use fighter escorts more reliably to focus down enemy fighters/bombers.AI will keep fighters on guard, if no good targets are near.AI will keep destroyers in the back until battle has started.Adding a move-army-raid for smaller raid forces to move off of the LZ.Minor and Black Sun Faction AI will attack Major faction AI in random campaigns.Minor AI will respect planet limits when considering attacking minor factions and pirate.Lowered AT-AA Combat Power, so AI spams them less.Making ships spawn in behind the friendly forces in cover to the enemy forces.Increased weighting of starbases when calculating retreat, AI should retreat less now if.Enabling CorSec and Bakuran units for minor factions when the correct shipyard is built.Stated difficulty, as Normal AI was extremely difficult before. ○ Rebalanced difficulties of skirmish AI. You can only build the larger buildings on the space mines. ○ Moved larger space skirmish build pad structures to the buildable space mine ○ Many New Freighter Units made for the space battle event! ○ Added Invincible Heavy Cruiser for CSA. Added upgrades for the Black Sun Acclamator and Venator to upgrade them to their refit.○ Single Shot light and medium mass drivers Landos Lady Luck new ability: Lady Luck spawns in a random ship once per battle.Added pauldron to Scout Trooper Sergeant.Unit specific animation sounds added: Bull Rancor, U-wing landing transport, Taun Taun.Made projectile interception effect of asteroids and debris invisible.Green Squadron is now purchasable in non-Endor story campaigns.Added Mayvitch Defense Troopers for Independent Forces.○ AI for Rebels and Empire will now need to build era tech after story missions. ■ Many Tech 0 Rebel space units and some ground units are locked. ■ Rebel Tanks can now also be built from the New Republic factories. ![]() ■ Becoming the New Republic removes income from Rebel Camps. Where you can advance eras for the Rebels. ○ Era upgrades will now lock certain units/buildings for the NR on every campaign ○ Story campaigns will change Eras automatically based on mission completion. (Empire) and Intelligence Center (Rebels) Available to build on the Palace of the Emperor ○ Era Advancement upgrades unlock in non-story campaigns after all highest level ○ Non-story campaigns have Era Advance upgrades that will advance your faction ![]() ○ Descriptions of Space Techs will list what units are unlocked. ○ Construction of Space techs triggers a music event specific to the faction that ○ New space techs for both NR and IR era. ○ Multiple levels for different classes of ships: Small Craft, Frigate and Cruiser,Ĭapital ships and some special ones as well. Completely new Space Tech system for Empire and Rebels! You can now choose to.Intersections now become unique named locations. Get some scouts and explore them well! Some features include: 75+ new space maps with unique aesthetics, gameplay features and secrets! Be sure to.
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